# Terry Multipliers

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### 🧠 Core Principle

Reward multipliers define how raw actions translate into meaningful outcomes such as leveling up, leaderboard rankings, and real-world rewards.

Every action in the app starts with **base points** and multipliers determine how powerful those points become.

All rewards follow the same fundamental rule:

```
Final Outcome = Base Points × Terry Multiplier (XP, LP or Credit)
```

What changes is **how the multiplier is constructed**, depending on the reward type.

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### 🧩 3 Multiplier Systems

weRate uses 3 distinct multiplier systems:

#### ⚡ XP Multipliers

* Used for leveling up Terries
* Determines how fast a Terry progresses
* Mostly **static**
* Defined by rarity and skill allocation

#### 🏆 LP Multipliers

* Used for rankings and prize pools
* Determines leaderboard power
* **Dynamic and level-based**
* Grows as the Terry levels up

#### 🪙 Credit Multipliers

* Main app & utility ressource.
* Can be converted into Raffle tickets, gift cards ...
* Defined by influence
* Doesn't apply on leaderboard rewards

All systems are intentional:

* XP rewards smart builds
* LP rewards long-term commitment
* Credits rewards earnings

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### 🧬 What Influences Multipliers

Depending on the reward type, multipliers can be influenced by:

* Terry rarity
* Terry level
* Skill allocation (Ambition, Focus, Luck, Influence)
* Temporary boosts (events, future systems)
* Traits

Not all factors apply to both XP and LP.

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### 🔍 Why Multipliers Exist

Multipliers ensure that:

* Early users are rewarded without locking out new users
* Progression remains predictable and transparent
* Long-term engagement is more valuable than short-term farming
* Skill choices matter as much as activity volume

Multipliers are visible, deterministic, and explainable.

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### 🧭 How to Read the System

If you want to:

* **Level up faster** → focus on XP multipliers
* **Climb leaderboards and earn rewards** → focus on LP multipliers

The next pages break down each system in detail.
