> For the complete documentation index, see [llms.txt](https://whitepaper.werate.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://whitepaper.werate.io/~/revisions/aMBNLsLcP38hQJkHvR9E/using-the-werate-app/terries/levelling-up.md).

# Levelling Up

Discover how Bohemians levelling systems work.

## Improving Attributes <a href="#improving-attributes" id="improving-attributes"></a>

Leveling up Bohemians allows users to enhance their [attributes](/~/revisions/aMBNLsLcP38hQJkHvR9E/using-the-werate-app/terries/terry-skills.md) (6) **Stamina, Flexibility, Fortune, Creativity, Ambition, and Luck**.

To progress, users must accumulate **Experience Points (XP)** to unlock the next level. Leveling up also requires a **predetermined amount of $RATE**. Any **unused XP is cumulative** and carries over to future levels, ensuring no progress is lost.

With each new level, users can allocate **one Attribute Point** to the attribute of their choice, allowing for strategic customization and optimization of their Bohemian’s abilities.

## Cost of leveling up <a href="#cost-of-leveling-up" id="cost-of-leveling-up"></a>

When levelling up, players have 2 costs to pay in the process:

1. A cost in XP
2. A cost in $RATE, which can also be covered with CREDITS.

### XP Costs

All Bohemian rarities share the same XP cost structure; however, higher rarities have more levels available for progression.

* Advancing from **level 0 to level 1** costs **100 PXP**.
* Progressing from **level N to level N+1** requires **1.03 times** the XP needed for the previous level (**N-1 to N**).

### $RATE Costs

While all Bohemians follow the same XP progression structure, the **$RATE cost** for leveling up varies depending on the Bohemian's rarity. Higher rarities require larger investments, but they also offer more levels and greater potential power.\
\
The first level cost increases as rarity increases but the progression multiplier per level decreases.

<table><thead><tr><th>Rarity</th><th width="156">Level 1 Cost</th><th width="118"># Levels</th><th>Max Level Cost</th><th>Level Progression</th></tr></thead><tbody><tr><td>Common</td><td>$R 15</td><td>40</td><td>$R 75</td><td>1.35</td></tr><tr><td>Rare</td><td>$R 25</td><td>60</td><td>$R 200</td><td>1.30</td></tr><tr><td>Epic</td><td>$R 50</td><td>80</td><td>$R 600</td><td>1.20</td></tr><tr><td>Legendary</td><td>$R 100</td><td>100</td><td>$R 2200</td><td>1.10</td></tr><tr><td>Mythical</td><td>TBD</td><td>120</td><td>TBD</td><td>TBD</td></tr><tr><td>Legendary</td><td>TBD</td><td>140</td><td>TBD</td><td>TBD</td></tr></tbody></table>

This system ensures that players can choose the rarity that best fits their goals and budget. While higher rarities require a greater initial investment, they provide better scaling. Future updates will reveal details for Mythical and Ultimate rarities.
